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Commit cd462bbc authored by andy's avatar andy
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STYLE: Minor code formatting

parent 8b4fa16d
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...@@ -393,9 +393,6 @@ void Foam::cyclicPolyPatch::calcTransforms ...@@ -393,9 +393,6 @@ void Foam::cyclicPolyPatch::calcTransforms
} }
// Given a split of faces into left and right half calculate the centres
// and anchor points. Transform the left points so they align with the
// right ones.
void Foam::cyclicPolyPatch::getCentresAndAnchors void Foam::cyclicPolyPatch::getCentresAndAnchors
( (
const primitivePatch& pp0, const primitivePatch& pp0,
...@@ -984,6 +981,7 @@ void Foam::cyclicPolyPatch::initMovePoints ...@@ -984,6 +981,7 @@ void Foam::cyclicPolyPatch::initMovePoints
polyPatch::initMovePoints(pBufs, p); polyPatch::initMovePoints(pBufs, p);
} }
void Foam::cyclicPolyPatch::movePoints void Foam::cyclicPolyPatch::movePoints
( (
PstreamBuffers& pBufs, PstreamBuffers& pBufs,
...@@ -994,11 +992,13 @@ void Foam::cyclicPolyPatch::movePoints ...@@ -994,11 +992,13 @@ void Foam::cyclicPolyPatch::movePoints
calcTransforms(); calcTransforms();
} }
void Foam::cyclicPolyPatch::initUpdateMesh(PstreamBuffers& pBufs) void Foam::cyclicPolyPatch::initUpdateMesh(PstreamBuffers& pBufs)
{ {
polyPatch::initUpdateMesh(pBufs); polyPatch::initUpdateMesh(pBufs);
} }
void Foam::cyclicPolyPatch::updateMesh(PstreamBuffers& pBufs) void Foam::cyclicPolyPatch::updateMesh(PstreamBuffers& pBufs)
{ {
polyPatch::updateMesh(pBufs); polyPatch::updateMesh(pBufs);
...@@ -1249,10 +1249,6 @@ void Foam::cyclicPolyPatch::initOrder ...@@ -1249,10 +1249,6 @@ void Foam::cyclicPolyPatch::initOrder
} }
// Return new ordering. Ordering is -faceMap: for every face index
// the new face -rotation:for every new face the clockwise shift
// of the original face. Return false if nothing changes (faceMap
// is identity, rotation is 0)
bool Foam::cyclicPolyPatch::order bool Foam::cyclicPolyPatch::order
( (
PstreamBuffers& pBufs, PstreamBuffers& pBufs,
......
...@@ -118,7 +118,9 @@ class cyclicPolyPatch ...@@ -118,7 +118,9 @@ class cyclicPolyPatch
// Face ordering // Face ordering
//- Calculate geometric factors of the two halves. // Given a split of faces into left and right half calculate the
// centres and anchor points. Transform the left points so they
// align with the right ones
void getCentresAndAnchors void getCentresAndAnchors
( (
const primitivePatch& pp0, const primitivePatch& pp0,
......
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