ENH: add some storage queries to PrimitivePatch
- for quantities such as face area/normals etc, it can be useful to calculate directly and avoid the overhead of caching all the values. STYLE: comments, use HashTable lookup() method in whichPoint()
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- src/OpenFOAM/meshes/primitiveMesh/PrimitivePatch/PrimitivePatch.C 2 additions, 11 deletions...FOAM/meshes/primitiveMesh/PrimitivePatch/PrimitivePatch.C
- src/OpenFOAM/meshes/primitiveMesh/PrimitivePatch/PrimitivePatch.H 22 additions, 15 deletions...FOAM/meshes/primitiveMesh/PrimitivePatch/PrimitivePatch.H
- src/OpenFOAM/meshes/primitiveMesh/PrimitivePatch/PrimitivePatchAddressing.C 1 addition, 2 deletions...s/primitiveMesh/PrimitivePatch/PrimitivePatchAddressing.C
- src/OpenFOAM/meshes/primitiveMesh/PrimitivePatch/PrimitivePatchBdryPoints.C 2 additions, 3 deletions...s/primitiveMesh/PrimitivePatch/PrimitivePatchBdryPoints.C
- src/OpenFOAM/meshes/primitiveMesh/PrimitivePatch/PrimitivePatchEdgeLoops.C 1 addition, 2 deletions...es/primitiveMesh/PrimitivePatch/PrimitivePatchEdgeLoops.C
- src/OpenFOAM/meshes/primitiveMesh/PrimitivePatch/PrimitivePatchLocalPointOrder.C 1 addition, 2 deletions...mitiveMesh/PrimitivePatch/PrimitivePatchLocalPointOrder.C
- src/OpenFOAM/meshes/primitiveMesh/PrimitivePatch/PrimitivePatchMeshData.C 8 additions, 15 deletions...hes/primitiveMesh/PrimitivePatch/PrimitivePatchMeshData.C
- src/OpenFOAM/meshes/primitiveMesh/PrimitivePatch/PrimitivePatchPointAddressing.C 2 additions, 4 deletions...mitiveMesh/PrimitivePatch/PrimitivePatchPointAddressing.C
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