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Commit e16191b2 authored by andy's avatar andy
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STYLE: Updated code comment

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......@@ -36,7 +36,7 @@ void Foam::faceAreaIntersect::triSliceWithPlane
const scalar len
)
{
const scalar matchTol = 1e-4;
const scalar matchTol = 1e-6;
// distance to cutting plane
FixedList<scalar, 3> d;
......@@ -103,6 +103,7 @@ void Foam::faceAreaIntersect::triSliceWithPlane
2 points above plane, 1 below
- resulting quad above plane split into 2 triangles
- forget triangle below plane
*/
// point under the plane
......@@ -135,7 +136,8 @@ void Foam::faceAreaIntersect::triSliceWithPlane
/______\
1 point above plane, 2 below
- keep triangle avove intersection plane
- keep triangle above intersection plane
- forget quad below plane
*/
// indices of remaining points
......@@ -146,8 +148,7 @@ void Foam::faceAreaIntersect::triSliceWithPlane
point p01 = planeIntersection(d, tri, i0, i1);
point p02 = planeIntersection(d, tri, i0, i2);
// forget quad below plane
// - add triangle above plane to list
// add triangle above plane to list
setTriPoints(tri[i0], p01, p02, nTris, tris);
}
else
......
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