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openfoam
Commits
e53520ec
Commit
e53520ec
authored
Oct 09, 2016
by
Henry Weller
Browse files
blockMesh::blockDescriptor: Generate the edge points and weights on demand
parent
2997bfbd
Changes
6
Hide whitespace changes
Inline
Side-by-side
src/mesh/blockMesh/block/blockCreate.C
View file @
e53520ec
...
...
@@ -44,10 +44,10 @@ void Foam::block::createPoints() const
const
point
&
p111
=
blockPoint
(
6
);
const
point
&
p011
=
blockPoint
(
7
);
// List of edge point and weighting factors
const
List
<
List
<
point
>>&
p
=
blockEdgePoints
();
const
scalarListList
&
w
=
blockEdgeWeights
();
List
<
point
>
p
[
12
];
scalarList
w
[
12
];
edgesPointsWeights
(
p
,
w
);
//
// Generate vertices
...
...
@@ -63,51 +63,34 @@ void Foam::block::createPoints() const
{
const
label
vertexNo
=
vtxLabel
(
i
,
j
,
k
);
// Points on edges
vector
edgex1
=
p000
+
(
p100
-
p000
)
*
w
[
0
][
i
];
vector
edgex2
=
p010
+
(
p110
-
p010
)
*
w
[
1
][
i
];
vector
edgex3
=
p011
+
(
p111
-
p011
)
*
w
[
2
][
i
];
vector
edgex4
=
p001
+
(
p101
-
p001
)
*
w
[
3
][
i
];
vector
edgey1
=
p000
+
(
p010
-
p000
)
*
w
[
4
][
j
];
vector
edgey2
=
p100
+
(
p110
-
p100
)
*
w
[
5
][
j
];
vector
edgey3
=
p101
+
(
p111
-
p101
)
*
w
[
6
][
j
];
vector
edgey4
=
p001
+
(
p011
-
p001
)
*
w
[
7
][
j
];
vector
edgez1
=
p000
+
(
p001
-
p000
)
*
w
[
8
][
k
];
vector
edgez2
=
p100
+
(
p101
-
p100
)
*
w
[
9
][
k
];
vector
edgez3
=
p110
+
(
p111
-
p110
)
*
w
[
10
][
k
];
vector
edgez4
=
p010
+
(
p011
-
p010
)
*
w
[
11
][
k
];
// Calculate the importance factors for all edges
// x-direction
scalar
impx1
=
(
(
1
.
0
-
w
[
0
][
i
])
*
(
1
.
0
-
w
[
4
][
j
])
*
(
1
.
0
-
w
[
8
][
k
])
+
w
[
0
][
i
]
*
(
1
.
0
-
w
[
5
][
j
])
*
(
1
.
0
-
w
[
9
][
k
])
(
1
-
w
[
0
][
i
])
*
(
1
-
w
[
4
][
j
])
*
(
1
-
w
[
8
][
k
])
+
w
[
0
][
i
]
*
(
1
-
w
[
5
][
j
])
*
(
1
-
w
[
9
][
k
])
);
scalar
impx2
=
(
(
1
.
0
-
w
[
1
][
i
])
*
w
[
4
][
j
]
*
(
1
.
0
-
w
[
11
][
k
])
+
w
[
1
][
i
]
*
w
[
5
][
j
]
*
(
1
.
0
-
w
[
10
][
k
])
(
1
-
w
[
1
][
i
])
*
w
[
4
][
j
]
*
(
1
-
w
[
11
][
k
])
+
w
[
1
][
i
]
*
w
[
5
][
j
]
*
(
1
-
w
[
10
][
k
])
);
scalar
impx3
=
(
(
1
.
0
-
w
[
2
][
i
])
*
w
[
7
][
j
]
*
w
[
11
][
k
]
(
1
-
w
[
2
][
i
])
*
w
[
7
][
j
]
*
w
[
11
][
k
]
+
w
[
2
][
i
]
*
w
[
6
][
j
]
*
w
[
10
][
k
]
);
scalar
impx4
=
(
(
1
.
0
-
w
[
3
][
i
])
*
(
1
.
0
-
w
[
7
][
j
])
*
w
[
8
][
k
]
+
w
[
3
][
i
]
*
(
1
.
0
-
w
[
6
][
j
])
*
w
[
9
][
k
]
(
1
-
w
[
3
][
i
])
*
(
1
-
w
[
7
][
j
])
*
w
[
8
][
k
]
+
w
[
3
][
i
]
*
(
1
-
w
[
6
][
j
])
*
w
[
9
][
k
]
);
scalar
magImpx
=
impx1
+
impx2
+
impx3
+
impx4
;
const
scalar
magImpx
=
impx1
+
impx2
+
impx3
+
impx4
;
impx1
/=
magImpx
;
impx2
/=
magImpx
;
impx3
/=
magImpx
;
...
...
@@ -117,29 +100,29 @@ void Foam::block::createPoints() const
// y-direction
scalar
impy1
=
(
(
1
.
0
-
w
[
4
][
j
])
*
(
1
.
0
-
w
[
0
][
i
])
*
(
1
.
0
-
w
[
8
][
k
])
+
w
[
4
][
j
]
*
(
1
.
0
-
w
[
1
][
i
])
*
(
1
.
0
-
w
[
11
][
k
])
(
1
-
w
[
4
][
j
])
*
(
1
-
w
[
0
][
i
])
*
(
1
-
w
[
8
][
k
])
+
w
[
4
][
j
]
*
(
1
-
w
[
1
][
i
])
*
(
1
-
w
[
11
][
k
])
);
scalar
impy2
=
(
(
1
.
0
-
w
[
5
][
j
])
*
w
[
0
][
i
]
*
(
1
.
0
-
w
[
9
][
k
])
+
w
[
5
][
j
]
*
w
[
1
][
i
]
*
(
1
.
0
-
w
[
10
][
k
])
(
1
-
w
[
5
][
j
])
*
w
[
0
][
i
]
*
(
1
-
w
[
9
][
k
])
+
w
[
5
][
j
]
*
w
[
1
][
i
]
*
(
1
-
w
[
10
][
k
])
);
scalar
impy3
=
(
(
1
.
0
-
w
[
6
][
j
])
*
w
[
3
][
i
]
*
w
[
9
][
k
]
(
1
-
w
[
6
][
j
])
*
w
[
3
][
i
]
*
w
[
9
][
k
]
+
w
[
6
][
j
]
*
w
[
2
][
i
]
*
w
[
10
][
k
]
);
scalar
impy4
=
(
(
1
.
0
-
w
[
7
][
j
])
*
(
1
.
0
-
w
[
3
][
i
])
*
w
[
8
][
k
]
+
w
[
7
][
j
]
*
(
1
.
0
-
w
[
2
][
i
])
*
w
[
11
][
k
]
(
1
-
w
[
7
][
j
])
*
(
1
-
w
[
3
][
i
])
*
w
[
8
][
k
]
+
w
[
7
][
j
]
*
(
1
-
w
[
2
][
i
])
*
w
[
11
][
k
]
);
scalar
magImpy
=
impy1
+
impy2
+
impy3
+
impy4
;
const
scalar
magImpy
=
impy1
+
impy2
+
impy3
+
impy4
;
impy1
/=
magImpy
;
impy2
/=
magImpy
;
impy3
/=
magImpy
;
...
...
@@ -149,80 +132,75 @@ void Foam::block::createPoints() const
// z-direction
scalar
impz1
=
(
(
1
.
0
-
w
[
8
][
k
])
*
(
1
.
0
-
w
[
0
][
i
])
*
(
1
.
0
-
w
[
4
][
j
])
+
w
[
8
][
k
]
*
(
1
.
0
-
w
[
3
][
i
])
*
(
1
.
0
-
w
[
7
][
j
])
(
1
-
w
[
8
][
k
])
*
(
1
-
w
[
0
][
i
])
*
(
1
-
w
[
4
][
j
])
+
w
[
8
][
k
]
*
(
1
-
w
[
3
][
i
])
*
(
1
-
w
[
7
][
j
])
);
scalar
impz2
=
(
(
1
.
0
-
w
[
9
][
k
])
*
w
[
0
][
i
]
*
(
1
.
0
-
w
[
5
][
j
])
+
w
[
9
][
k
]
*
w
[
3
][
i
]
*
(
1
.
0
-
w
[
6
][
j
])
(
1
-
w
[
9
][
k
])
*
w
[
0
][
i
]
*
(
1
-
w
[
5
][
j
])
+
w
[
9
][
k
]
*
w
[
3
][
i
]
*
(
1
-
w
[
6
][
j
])
);
scalar
impz3
=
(
(
1
.
0
-
w
[
10
][
k
])
*
w
[
1
][
i
]
*
w
[
5
][
j
]
(
1
-
w
[
10
][
k
])
*
w
[
1
][
i
]
*
w
[
5
][
j
]
+
w
[
10
][
k
]
*
w
[
2
][
i
]
*
w
[
6
][
j
]
);
scalar
impz4
=
(
(
1
.
0
-
w
[
11
][
k
])
*
(
1
.
0
-
w
[
1
][
i
])
*
w
[
4
][
j
]
+
w
[
11
][
k
]
*
(
1
.
0
-
w
[
2
][
i
])
*
w
[
7
][
j
]
(
1
-
w
[
11
][
k
])
*
(
1
-
w
[
1
][
i
])
*
w
[
4
][
j
]
+
w
[
11
][
k
]
*
(
1
-
w
[
2
][
i
])
*
w
[
7
][
j
]
);
scalar
magImpz
=
impz1
+
impz2
+
impz3
+
impz4
;
const
scalar
magImpz
=
impz1
+
impz2
+
impz3
+
impz4
;
impz1
/=
magImpz
;
impz2
/=
magImpz
;
impz3
/=
magImpz
;
impz4
/=
magImpz
;
// Calculate the correction vectors
vector
corx1
=
impx1
*
(
p
[
0
][
i
]
-
edgex1
);
vector
corx2
=
impx2
*
(
p
[
1
][
i
]
-
edgex2
);
vector
corx3
=
impx3
*
(
p
[
2
][
i
]
-
edgex3
);
vector
corx4
=
impx4
*
(
p
[
3
][
i
]
-
edgex4
);
vector
cory1
=
impy1
*
(
p
[
4
][
j
]
-
edgey1
);
vector
cory2
=
impy2
*
(
p
[
5
][
j
]
-
edgey2
);
vector
cory3
=
impy3
*
(
p
[
6
][
j
]
-
edgey3
);
vector
cory4
=
impy4
*
(
p
[
7
][
j
]
-
edgey4
);
vector
corz1
=
impz1
*
(
p
[
8
][
k
]
-
edgez1
);
vector
corz2
=
impz2
*
(
p
[
9
][
k
]
-
edgez2
);
vector
corz3
=
impz3
*
(
p
[
10
][
k
]
-
edgez3
);
vector
corz4
=
impz4
*
(
p
[
11
][
k
]
-
edgez4
);
// Points on straight edges
const
vector
edgex1
=
p000
+
(
p100
-
p000
)
*
w
[
0
][
i
];
const
vector
edgex2
=
p010
+
(
p110
-
p010
)
*
w
[
1
][
i
];
const
vector
edgex3
=
p011
+
(
p111
-
p011
)
*
w
[
2
][
i
];
const
vector
edgex4
=
p001
+
(
p101
-
p001
)
*
w
[
3
][
i
];
// Multiply by the importance factor
// x-direction
edgex1
*=
impx1
;
edgex2
*=
impx2
;
edgex3
*=
impx3
;
edgex4
*=
impx4
;
// y-direction
edgey1
*=
impy1
;
edgey2
*=
impy2
;
edgey3
*=
impy3
;
edgey4
*=
impy4
;
// z-direction
edgez1
*=
impz1
;
edgez2
*=
impz2
;
edgez3
*=
impz3
;
edgez4
*=
impz4
;
const
vector
edgey1
=
p000
+
(
p010
-
p000
)
*
w
[
4
][
j
];
const
vector
edgey2
=
p100
+
(
p110
-
p100
)
*
w
[
5
][
j
];
const
vector
edgey3
=
p101
+
(
p111
-
p101
)
*
w
[
6
][
j
];
const
vector
edgey4
=
p001
+
(
p011
-
p001
)
*
w
[
7
][
j
];
const
vector
edgez1
=
p000
+
(
p001
-
p000
)
*
w
[
8
][
k
];
const
vector
edgez2
=
p100
+
(
p101
-
p100
)
*
w
[
9
][
k
];
const
vector
edgez3
=
p110
+
(
p111
-
p110
)
*
w
[
10
][
k
];
const
vector
edgez4
=
p010
+
(
p011
-
p010
)
*
w
[
11
][
k
];
// Add the contributions
points_
[
vertexNo
]
=
(
edgex1
+
edgex2
+
edgex3
+
edgex4
+
edgey1
+
edgey2
+
edgey3
+
edgey4
+
edgez1
+
edgez2
+
edgez3
+
edgez4
)
/
3
.
0
;
impx1
*
edgex1
+
impx2
*
edgex2
+
impx3
*
edgex3
+
impx4
*
edgex4
+
impy1
*
edgey1
+
impy2
*
edgey2
+
impy3
*
edgey3
+
impy4
*
edgey4
+
impz1
*
edgez1
+
impz2
*
edgez2
+
impz3
*
edgez3
+
impz4
*
edgez4
)
/
3
.
0
;
// Calculate the correction vectors
const
vector
corx1
=
impx1
*
(
p
[
0
][
i
]
-
edgex1
);
const
vector
corx2
=
impx2
*
(
p
[
1
][
i
]
-
edgex2
);
const
vector
corx3
=
impx3
*
(
p
[
2
][
i
]
-
edgex3
);
const
vector
corx4
=
impx4
*
(
p
[
3
][
i
]
-
edgex4
);
const
vector
cory1
=
impy1
*
(
p
[
4
][
j
]
-
edgey1
);
const
vector
cory2
=
impy2
*
(
p
[
5
][
j
]
-
edgey2
);
const
vector
cory3
=
impy3
*
(
p
[
6
][
j
]
-
edgey3
);
const
vector
cory4
=
impy4
*
(
p
[
7
][
j
]
-
edgey4
);
const
vector
corz1
=
impz1
*
(
p
[
8
][
k
]
-
edgez1
);
const
vector
corz2
=
impz2
*
(
p
[
9
][
k
]
-
edgez2
);
const
vector
corz3
=
impz3
*
(
p
[
10
][
k
]
-
edgez3
);
const
vector
corz4
=
impz4
*
(
p
[
11
][
k
]
-
edgez4
);
points_
[
vertexNo
]
+=
(
...
...
src/mesh/blockMesh/blockDescriptor/blockDescriptor.C
View file @
e53520ec
...
...
@@ -118,8 +118,6 @@ Foam::blockDescriptor::blockDescriptor
edges_
(
edges
),
blockShape_
(
bshape
),
density_
(
density
),
edgePoints_
(
12
),
edgeWeights_
(
12
),
expand_
(
expand
),
zoneName_
(
zoneName
)
{
...
...
@@ -129,9 +127,6 @@ Foam::blockDescriptor::blockDescriptor
<<
"Unknown definition of expansion ratios"
<<
exit
(
FatalError
);
}
// Create a list of edges
makeBlockEdges
();
}
...
...
@@ -146,8 +141,6 @@ Foam::blockDescriptor::blockDescriptor
edges_
(
edges
),
blockShape_
(
is
),
density_
(),
edgePoints_
(
12
),
edgeWeights_
(
12
),
expand_
(
12
,
...
...
@@ -238,9 +231,6 @@ Foam::blockDescriptor::blockDescriptor
}
check
(
is
);
// Create a list of edges
makeBlockEdges
();
}
...
...
src/mesh/blockMesh/blockDescriptor/blockDescriptor.H
View file @
e53520ec
...
...
@@ -90,12 +90,6 @@ class blockDescriptor
//- The number of cells in the i,j,k directions
Vector
<
label
>
density_
;
//- Block edge points
List
<
List
<
point
>>
edgePoints_
;
//- Block edge weighting factors
scalarListList
edgeWeights_
;
//- Expansion ratios in all directions
List
<
gradingDescriptors
>
expand_
;
...
...
@@ -108,11 +102,16 @@ class blockDescriptor
//- Check block has outward-pointing faces
void
check
(
const
Istream
&
is
);
//- Set the points/weights for all edges
void
makeBlockEdges
();
//- Set the edge points/weights
void
setEdge
(
label
edgei
,
label
start
,
label
end
,
label
dim
);
//- Calculate the points and weights for the specified edge
void
edgePointsWeights
(
List
<
point
>
(
&
edgePoints
)[
12
],
scalarList
(
&
edgeWeights
)[
12
],
const
label
edgei
,
const
label
start
,
const
label
end
,
const
label
dim
)
const
;
// Private Member Functions
...
...
@@ -156,12 +155,6 @@ public:
//- Return the block shape
inline
const
cellShape
&
blockShape
()
const
;
//- Return the block points along each edge
inline
const
List
<
List
<
point
>>&
blockEdgePoints
()
const
;
//- Return the weightings along each edge
inline
const
scalarListList
&
blockEdgeWeights
()
const
;
//- Return the mesh density (number of cells) in the i,j,k directions
inline
const
Vector
<
label
>&
density
()
const
;
...
...
@@ -177,6 +170,13 @@ public:
//- Return block point for local label i
inline
const
point
&
blockPoint
(
const
label
i
)
const
;
//- Calculate the points and weights for all edges
void
edgesPointsWeights
(
List
<
point
>
(
&
edgePoints
)[
12
],
scalarList
(
&
edgeWeights
)[
12
]
)
const
;
// IOstream Operators
...
...
src/mesh/blockMesh/blockDescriptor/blockDescriptorEdges.C
View file @
e53520ec
...
...
@@ -29,41 +29,15 @@ License
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
void
Foam
::
blockDescriptor
::
makeBlockEdges
()
{
const
label
ni
=
density_
.
x
();
const
label
nj
=
density_
.
y
();
const
label
nk
=
density_
.
z
();
// These edges correspond to the "hex" cellModel
// X-direction
setEdge
(
0
,
0
,
1
,
ni
);
setEdge
(
1
,
3
,
2
,
ni
);
setEdge
(
2
,
7
,
6
,
ni
);
setEdge
(
3
,
4
,
5
,
ni
);
// Y-direction
setEdge
(
4
,
0
,
3
,
nj
);
setEdge
(
5
,
1
,
2
,
nj
);
setEdge
(
6
,
5
,
6
,
nj
);
setEdge
(
7
,
4
,
7
,
nj
);
// Z-direction
setEdge
(
8
,
0
,
4
,
nk
);
setEdge
(
9
,
1
,
5
,
nk
);
setEdge
(
10
,
2
,
6
,
nk
);
setEdge
(
11
,
3
,
7
,
nk
);
}
void
Foam
::
blockDescriptor
::
setEdge
void
Foam
::
blockDescriptor
::
edgePointsWeights
(
label
edgei
,
label
start
,
label
end
,
label
nDiv
)
List
<
point
>
(
&
edgePoints
)[
12
],
scalarList
(
&
edgeWeights
)[
12
],
const
label
edgei
,
const
label
start
,
const
label
end
,
const
label
nDiv
)
const
{
// Set reference to the list of labels defining the block
const
labelList
&
blockLabels
=
blockShape_
;
...
...
@@ -78,7 +52,7 @@ void Foam::blockDescriptor::setEdge
{
const
blockEdge
&
cedge
=
edges_
[
cedgei
];
int
cmp
=
cedge
.
compare
(
blockLabels
[
start
],
blockLabels
[
end
]);
const
int
cmp
=
cedge
.
compare
(
blockLabels
[
start
],
blockLabels
[
end
]);
if
(
cmp
)
{
...
...
@@ -87,29 +61,29 @@ void Foam::blockDescriptor::setEdge
// Curve has the same orientation
// Divide the line
lineDivide
divEdge
(
cedge
,
nDiv
,
expand_
[
edgei
]);
const
lineDivide
divEdge
(
cedge
,
nDiv
,
expand_
[
edgei
]);
edgePoints
_
[
edgei
]
=
divEdge
.
points
();
edgeWeights
_
[
edgei
]
=
divEdge
.
lambdaDivisions
();
edgePoints
[
edgei
]
=
divEdge
.
points
();
edgeWeights
[
edgei
]
=
divEdge
.
lambdaDivisions
();
}
else
{
// Curve has the opposite orientation
// Divide the line
lineDivide
divEdge
(
cedge
,
nDiv
,
expand_
[
edgei
].
inv
());
const
lineDivide
divEdge
(
cedge
,
nDiv
,
expand_
[
edgei
].
inv
());
const
pointField
&
p
=
divEdge
.
points
();
const
scalarList
&
d
=
divEdge
.
lambdaDivisions
();
edgePoints
_
[
edgei
].
setSize
(
p
.
size
());
edgeWeights
_
[
edgei
].
setSize
(
d
.
size
());
edgePoints
[
edgei
].
setSize
(
p
.
size
());
edgeWeights
[
edgei
].
setSize
(
d
.
size
());
label
pMax
=
p
.
size
()
-
1
;
forAll
(
p
,
pI
)
{
edgePoints
_
[
edgei
][
pI
]
=
p
[
pMax
-
pI
];
edgeWeights
_
[
edgei
][
pI
]
=
1
.
0
-
d
[
pMax
-
pI
];
edgePoints
[
edgei
][
pI
]
=
p
[
pMax
-
pI
];
edgeWeights
[
edgei
][
pI
]
=
1
.
0
-
d
[
pMax
-
pI
];
}
}
...
...
@@ -127,8 +101,41 @@ void Foam::blockDescriptor::setEdge
expand_
[
edgei
]
);
edgePoints_
[
edgei
]
=
divEdge
.
points
();
edgeWeights_
[
edgei
]
=
divEdge
.
lambdaDivisions
();
edgePoints
[
edgei
]
=
divEdge
.
points
();
edgeWeights
[
edgei
]
=
divEdge
.
lambdaDivisions
();
}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
void
Foam
::
blockDescriptor
::
edgesPointsWeights
(
List
<
point
>
(
&
edgePoints
)[
12
],
scalarList
(
&
edgeWeights
)[
12
]
)
const
{
// These edges correspond to the "hex" cellModel
// X-direction
const
label
ni
=
density_
.
x
();
edgePointsWeights
(
edgePoints
,
edgeWeights
,
0
,
0
,
1
,
ni
);
edgePointsWeights
(
edgePoints
,
edgeWeights
,
1
,
3
,
2
,
ni
);
edgePointsWeights
(
edgePoints
,
edgeWeights
,
2
,
7
,
6
,
ni
);
edgePointsWeights
(
edgePoints
,
edgeWeights
,
3
,
4
,
5
,
ni
);
// Y-direction
const
label
nj
=
density_
.
y
();
edgePointsWeights
(
edgePoints
,
edgeWeights
,
4
,
0
,
3
,
nj
);
edgePointsWeights
(
edgePoints
,
edgeWeights
,
5
,
1
,
2
,
nj
);
edgePointsWeights
(
edgePoints
,
edgeWeights
,
6
,
5
,
6
,
nj
);
edgePointsWeights
(
edgePoints
,
edgeWeights
,
7
,
4
,
7
,
nj
);
// Z-direction
const
label
nk
=
density_
.
z
();
edgePointsWeights
(
edgePoints
,
edgeWeights
,
8
,
0
,
4
,
nk
);
edgePointsWeights
(
edgePoints
,
edgeWeights
,
9
,
1
,
5
,
nk
);
edgePointsWeights
(
edgePoints
,
edgeWeights
,
10
,
2
,
6
,
nk
);
edgePointsWeights
(
edgePoints
,
edgeWeights
,
11
,
3
,
7
,
nk
);
}
...
...
src/mesh/blockMesh/blockDescriptor/blockDescriptorI.H
View file @
e53520ec
...
...
@@ -31,20 +31,6 @@ inline const Foam::cellShape& Foam::blockDescriptor::blockShape() const
}
inline
const
Foam
::
List
<
Foam
::
List
<
Foam
::
point
>>&
Foam
::
blockDescriptor
::
blockEdgePoints
()
const
{
return
edgePoints_
;
}
inline
const
Foam
::
scalarListList
&
Foam
::
blockDescriptor
::
blockEdgeWeights
()
const
{
return
edgeWeights_
;
}
inline
const
Foam
::
Vector
<
Foam
::
label
>&
Foam
::
blockDescriptor
::
density
()
const
{
return
density_
;
...
...
src/mesh/blockMesh/blockMesh/blockMesh.C
View file @
e53520ec
...
...
@@ -48,7 +48,7 @@ Foam::blockMesh::blockMesh(const IOdictionary& dict, const word& regionName)
if
(
fastMerge
)
{
calcMergeInfoFast
();
calcMergeInfoFast
();
}
else
{
...
...
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