BUG: sixDoFRigidBodyMotion. Was not skipping constraints and
restraints when there were none read. Was not a problem for restraints, but constraints were stopping the code on a maxIteration trap, as it defaults to zero.
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- src/postProcessing/functionObjects/forces/pointPatchFields/derived/sixDoFRigidBodyMotion/sixDoFRigidBodyMotion.C 10 additions, 0 deletions...lds/derived/sixDoFRigidBodyMotion/sixDoFRigidBodyMotion.C
- src/postProcessing/functionObjects/forces/pointPatchFields/derived/sixDoFRigidBodyMotion/sixDoFRigidBodyMotionConstraint/sixDoFRigidBodyMotionConstraint/sixDoFRigidBodyMotionConstraint.C 3 additions, 0 deletions...gidBodyMotionConstraint/sixDoFRigidBodyMotionConstraint.C
- src/postProcessing/functionObjects/forces/pointPatchFields/derived/sixDoFRigidBodyMotion/sixDoFRigidBodyMotionRestraint/sixDoFRigidBodyMotionRestraint/sixDoFRigidBodyMotionRestraint.C 3 additions, 0 deletions...RigidBodyMotionRestraint/sixDoFRigidBodyMotionRestraint.C
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