- Jun 15, 2017
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Andrew Heather authored
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- Apr 18, 2017
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- Apr 06, 2017
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- Apr 04, 2017
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Andrew Heather authored
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Andrew Heather authored
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Andrew Heather authored
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Andrew Heather authored
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- Jun 20, 2017
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Andrew Heather authored
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mattijs authored
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mattijs authored
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- Jun 19, 2017
- Jun 16, 2017
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Andrew Heather authored
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- Jun 14, 2017
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Mark OLESEN authored
- rationalized waiting logic - timeout and wait are unsigned int (not label) since this is what the underlying sleep uses anyhow.
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- Jun 15, 2017
- Jun 14, 2017
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sergio authored
Correcting header in tabulatedNTUHeatTransfer from fileName to file
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sergio authored
Fixing humidityTemperatureCoupled problem in parallel Adding Allrun-parallel to externalSolarLoad and windshieldCondensation tutorials
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mattijs authored
commit 510b9353f8cb932a87f1588b17a4dea230c29d3c Author: mattijs <mattijs> Date: Wed Jun 14 16:36:35 2017 +0100 ENH: timeControl: propagate time-change logic from Time.C commit 6dc57a8f1e0e7605ea819deb6f11dd4b7874ff30 Author: mattijs <mattijs> Date: Thu Jun 1 11:28:56 2017 +0100 ENH: timeControl: cleanup; avoid division by zero commit 5ac4bc2dd8c1f4676eef9d7a03215caba23a2e19 Author: mattijs <mattijs> Date: Wed May 31 12:04:52 2017 +0100 ENH: timeControl: allow ramping down as well as up. commit a6b2db9e791f29258f04f3a9cbd6354aa468977d Author: mattijs <mattijs> Date: Wed May 17 15:29:22 2017 +0100 ENH: timeControl: limit any timestep change if deltaTCoeff enabled. commit 004115ee03a6637ae0d23cce303a30d1b3af046f Author: mattijs <mattijs> Date: Wed May 17 11:40:26 2017 +0100 ENH: setTimeStep: have timeStart, timeEnd controls on time step adjustment. Also added smoothly varying time step change (through optional deltaTCoeff)
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Mark OLESEN authored
- Requires (1L << N) instead of (1 << N), otherwise it overflows and the result is zero.
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mattijs authored
Adds overset discretisation to selected physics: - diffusion : overLaplacianDyMFoam - incompressible steady : overSimpleFoam - incompressible transient : overPimpleDyMFoam - compressible transient: overRhoPimpleDyMFoam - two-phase VOF: overInterDyMFoam The overset method chosen is a parallel, fully implicit implementation whereby the interpolation (from donor to acceptor) is inserted as an adapted discretisation on the donor cells, such that the resulting matrix can be solved using the standard linear solvers. Above solvers come with a set of tutorials, showing how to create and set-up simple simulations from scratch.
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Mark OLESEN authored
- this should not have been there in the first place
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- Jun 13, 2017
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Mark OLESEN authored
- user-selectable format (vtk or vtu, ascii or binary) - dictionary syntax closer to ensightWrite - tutorial example in windAroundBuildings
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Mark OLESEN authored
- eliminates the PtrList requirement (more flexible)
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Mark OLESEN authored
- eliminates the PtrList requirement (more flexible) COMP: use tmp intermediate for volPointInterpolation return value - gcc 4.8.5 had some weird issue of otherwise not binding a const-ref. (in foamVtkInternalWriterTemplates.C)
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Mark OLESEN authored
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sergio authored
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Mark OLESEN authored
- elminate the foamVtkFormatter operator() in favour of xmlAttr. Improves readability and the purpose is clearer.
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Mark OLESEN authored
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- Jun 12, 2017
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sergio authored
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sergio authored
fanPressureFvPatchScalarField.H: Correcting header documentation RAS/TJunctionFan/0.orig: Creating tutorial for fanPressure Adding pRef and pValue for tutorial createZeroDirectory/snappyMultiRegionHeater
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sergio authored
Adding intertial term switch to solarLoad chtMultiRegionFoam case
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Mark OLESEN authored
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Mark OLESEN authored
- By definition, binary STL uses float (not double) when reading. The ascii STL should be the same. This reduces memory overhead when loading files. The older triSurface reader had float, the surfMesh reader had double, but now has float. - Inconsistency in the STL merge-tolerances between triSurface reader, surfMesh reader and WM_SP vs WM_DP. Now use consistent tolerances conrresponding to 10,100 * doubleSMALL. - Similar float/double code adjustments for TRI format since this is very similar to the STL reader and had a similar inconsistency between the triSurface and surfMesh version. The AC3D reader still uses double when reading, but this can be revisited in the future (and can then remove the stichTriangles method too).
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Mark OLESEN authored
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Mark OLESEN authored
- can avoid the intermediate point distance field in exchange for calculating a point subtraction twice.
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Mark OLESEN authored
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- Jun 08, 2017
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mattijs authored
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- Jun 07, 2017
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mattijs authored
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