- Jun 13, 2017
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Mark OLESEN authored
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Mark OLESEN authored
- elminate the foamVtkFormatter operator() in favour of xmlAttr. Improves readability and the purpose is clearer.
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- Jun 12, 2017
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Mark OLESEN authored
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- Jun 02, 2017
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Mark OLESEN authored
- use proxy writer for triSurface writing
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- Jun 01, 2017
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Mark OLESEN authored
- with the xml append format it is possible to write raw binary (instead of base64), but the writer becomes more complicated. Either needs two passes to create, or need to allocate a block of space for the header information (like VTK itself does) and write later. * internalWriter * patchWriter * surfaceMeshWriter * lagrangianWriter Also these special purpose ones: * foamVtkWriteSurfFields
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- May 31, 2017
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Mark OLESEN authored
- this shifts responsibility away from caller to the individual writers for knowing which file formats are supported and which file ending is appropriate. When the writer receives the output format request, it can elect to downgrade or otherwise adjust it to what it can actually manage (eg, legacy vs xml vs xml-append). But currently still just with legacy format backends.
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- May 30, 2017
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Mark OLESEN authored
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- May 24, 2017
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Mark OLESEN authored
- The reader module allows two levels of caching. The OpenFOAM fvMesh can be cached in memory, for faster loading of fields. Additionally, the translated VTK geometries are held in a local cache. The cached VTK geometries should incur no additional overhead since they use the VTK reference counting for their storage management.
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- May 23, 2017
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Mark OLESEN authored
ENH: Paraview modules. - Update props with int, not bool (for more versatility) - Set properties and tool-tips directly on widgets instead of buttons
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- May 22, 2017
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Mark OLESEN authored
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- May 15, 2017
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Mark OLESEN authored
- this allows filling in the VTK structures without intermediate data and without sequencial insertion. Should be faster and smaller than the previous cell-wise insertion methods. Most importantly, it improves code reuse.
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Mark OLESEN authored
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Mark OLESEN authored
- this greatly simplifies data management and opens the possibility of reusing converted vtk meshes instead of converting each time.
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- May 14, 2017
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Mark OLESEN authored
- has the selected values directly and use these lookup names to store directly into a hash. This replaces several parallel lists of decomp information etc and makes it easier.
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Mark OLESEN authored
- improves the overview of the code
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Mark OLESEN authored
- avoids potentially issues if we reusing a vtkPoints array, and should be marginally faster without the additional range checking.
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Mark OLESEN authored
- adds flexiblity and reduces risk of memory leaks as we add/change features STYLE: adjust naming for paraview internal polyDecomp
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- May 12, 2017
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Mark OLESEN authored
- easier to detect the implicit grouping
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Mark OLESEN authored
- also use updated forAll* macros
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- May 19, 2017
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Mark OLESEN authored
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Mark OLESEN authored
- relocated to dedicated foamVtkOutput namespace. Make it easier to obtain a formatter directly without a foamVtkOutput::outputOptions. Make the logic clear within outputOptions (avoid previous, cryptic bit masking). foamVtkOutput::legacy also becomes a namespace instead of a class. Relocate commonly used things into src/fileFormats, leave volField-related parts in src/conversion.
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- May 12, 2017
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Mark OLESEN authored
- Zero-copy does not work for several reasons, but this uses the OpenFOAM structures to write VTK-compatible formats into external arrays.
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- Jun 14, 2017
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Mark OLESEN authored
- Requires (1L << N) instead of (1 << N), otherwise it overflows and the result is zero.
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Mark OLESEN authored
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Mark OLESEN authored
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Mark OLESEN authored
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Mark OLESEN authored
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Mark OLESEN authored
- this should not have been there in the first place
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mattijs authored
Adds overset discretisation to selected physics: - diffusion : overLaplacianDyMFoam - incompressible steady : overSimpleFoam - incompressible transient : overPimpleDyMFoam - compressible transient: overRhoPimpleDyMFoam - two-phase VOF: overInterDyMFoam The overset method chosen is a parallel, fully implicit implementation whereby the interpolation (from donor to acceptor) is inserted as an adapted discretisation on the donor cells, such that the resulting matrix can be solved using the standard linear solvers. Above solvers come with a set of tutorials, showing how to create and set-up simple simulations from scratch.
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- Jun 13, 2017
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sergio authored
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sergio authored
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Mark OLESEN authored
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Mark OLESEN authored
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Mark OLESEN authored
- Use on/off vs longer compressed/uncompressed. For consistency, replaced yes/no with on/off. - Avoid the combination of binary/compressed, which is disallowed and provokes a warning anyhow
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- Jun 12, 2017
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sergio authored
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sergio authored
fanPressureFvPatchScalarField.H: Correcting header documentation RAS/TJunctionFan/0.orig: Creating tutorial for fanPressure Adding pRef and pValue for tutorial createZeroDirectory/snappyMultiRegionHeater
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sergio authored
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sergio authored
Adding intertial term switch to solarLoad chtMultiRegionFoam case
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Mark OLESEN authored
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Mark OLESEN authored
- By definition, binary STL uses float (not double) when reading. The ascii STL should be the same. This reduces memory overhead when loading files. The older triSurface reader had float, the surfMesh reader had double, but now has float. - Inconsistency in the STL merge-tolerances between triSurface reader, surfMesh reader and WM_SP vs WM_DP. Now use consistent tolerances conrresponding to 10,100 * doubleSMALL. - Similar float/double code adjustments for TRI format since this is very similar to the STL reader and had a similar inconsistency between the triSurface and surfMesh version. The AC3D reader still uses double when reading, but this can be revisited in the future (and can then remove the stichTriangles method too).
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