flattenMesh has to have flattish starting mesh
It would be nice to be able to supply the plane normal instead of having twoDPointCorrector try to find it. This quite often fails due to the tight tolerance. Also maybe use the patch information?
It would be nice to be able to supply the plane normal instead of having twoDPointCorrector try to find it. This quite often fails due to the tight tolerance. Also maybe use the patch information?
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