dynamic mesh (un)refinement: compatible with mesh motion
Functionality to add/problem to solve
Add mesh-motion to dynamic mesh refinement/unrefinement
Target audience
Moving mesh cases where dynamic mesh refinement/unrefinement limits the amount of mesh. E.g. interFoam cases.
Proposal
Splice motion logic into dynamic mesh refinement/unrefinement
What does success look like, and how can we measure that?
Have moving mesh case with e.g. interFoam