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dynamic mesh (un)refinement: compatible with mesh motion

Functionality to add/problem to solve

Add mesh-motion to dynamic mesh refinement/unrefinement

Target audience

Moving mesh cases where dynamic mesh refinement/unrefinement limits the amount of mesh. E.g. interFoam cases.

Proposal

Splice motion logic into dynamic mesh refinement/unrefinement

What does success look like, and how can we measure that?

Have moving mesh case with e.g. interFoam