different force results between staticFvMesh and dynamicMotionSolverFvMesh in DTCHullMoving tutorial
I am testing DTCHullMoving tutorial case about staticFvMesh and dynamicMotionSolverFvMesh with ramp setup as follows:
dynamicFvMesh dynamicMotionSolverFvMesh; //staticFvMesh;
motionSolverLibs (rigidBodyMeshMotion);
motionSolver rigidBodyMotion;
report on;
solver
{
type Newmark;
}
accelerationRelaxation 0.4;
ramp
{
type linearRamp;
start 1000;
duration 1;
}
At a first glance, I expected that the results from staticFvMesh setup would be the same as the results from dynamicMotionSolverFvMesh with ramp setup which has a long time to activate because the body is not moving and the mesh flux is zero. But the results are different.
I did not touch any setup other than the dynamicMeshDict as above.
Any comments will be helpful.
Edited by SeongMo Yeon