polyBoundaryMesh::whichPatch should use binary search, not linear
whichPatch does a linear search over all patches. Almost all meshes have the patches in order so a binary search could be faster for larger numbers of patches.
whichPatch does a linear search over all patches. Almost all meshes have the patches in order so a binary search could be faster for larger numbers of patches.
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assigned to @mark
mentioned in issue #960 (closed)
mentioned in commit 3ebe38cb884928451da2667e1190ed2ef208939b
closed