WIP:dynamicMotionSolverListFvMesh uses same points0 as reference. Fixes #1702
dynamicMotionSolverListFvMesh uses same points0 as reference. Fixes #1702 (closed)
Edited by Sergio Ferraris
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- 576b0d59 - BUG: Overlapping motion update in dynamicMotionSolverListFvMesh
BUG: Overlapping motion update in dynamicMotionSolverListFvMesh In dynamicMotionSolverListFvMesh the displacement of the motion solvers is treated independetly respecting mesh::points. This works fine as far as there are not overlaping displacements coming from the motion solver list. (i.e solid motion composed of two or more solvers which moves the whole domain), in such cases the reference needs to be point0 which is the reference used by all motion solvers based on displacement transformation.
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