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BUG: avoid excessive recalculation of map for moving meshes

Merged Andrew Heather requested to merge feature-mappedPatchBase into develop
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@@ -724,6 +724,8 @@ void Foam::mappedPatchBase::findSamples
void Foam::mappedPatchBase::calcMapping() const
{
DebugInFunction;
static bool hasWarned = false;
if (mapPtr_)
{
@@ -1051,6 +1053,9 @@ void Foam::mappedPatchBase::calcMapping() const
}
}
}
updateMeshTime().setUpToDate();
updateSampleMeshTime().setUpToDate();
}