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Mark Olesen
authored
ENH: improve objectRegistry functionality (issue #322) - Recursive searching for objects within a registry is now optional (previous it was always done). A recursive search effectively blocks the construction of sub-sub-registries if their names are 'masked' by some parent level sub-registry with the same name! (BUG) - Recursive search is now turned OFF by default, which makes it consistent with dictionary and probably causes the least number of surprises. ---- Various new convenience methods added: lookupObjectRef() - returns a non-const reference. For example, volScalarField& U = mesh().lookupObjectRef<volScalarField>("U"); Instead of volScalarField& U = const_cast<volScalarField&> ( mesh().lookupObject<volScalarField>("U") ); -- lookupObjectPtr() - returns a const pointer, and nullptr on failure. For example, const volScalarField* Uptr = mesh().lookup...
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