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- null() static method * as const reference to the invertedBox with the appropriate casting. - boundBox inflate(random) * refactored from treeBoundBox::extend, but allows in-place modification - boundBox::hexFaces() instead of boundBox::faces * rarely used, but avoids confusion with treeBoundBox::faces and reuses hexCell face definitions without code duplication - boundBox::hexCorners() for corner points corresponding to a hexCell. Can also be accessed from a treeBoundBox without ambiguity with points(), which could be hex corners (boundBox) or octant corners (treeBoundBox) - boundBox::add with pairs of points * convenient (for example) when adding edges or a 'box' that has been extracted from a primitive mesh shape. - declare boundBox nPoints(), nFaces(), nEdges() as per hexCell ENH: return invertedBox instead of FatalError for empty trees - similar to #2612 ENH: cellShape(HEX, ...) + boundBox hexCorners for block meshes STYLE: cellModel::ref(...) instead of de-reference cellModel::ptr(...)
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