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Mark OLESEN authored
- when writing surface formats (eg, vtk, ensight etc) the sampled surfaces merge the faces/points originating from different processors into a single surface (ie, patch gatherAndMerge). Previous versions of mergePoints simply merged all points possible, which proves to be rather slow for larger meshes. This has now been modified to only consider boundary points, which reduces the number of points to consider. As part of this change, the reference point is now always equivalent to the min of the bounding box, which reduces the number of search loops. The merged points retain their original order. - inplaceMergePoints version to simplify use and improve code robustness and efficiency. ENH: make PrimitivePatch::boundaryPoints() less costly - if edge addressing does not already exist, it will now simply walk the local face edges directly to define the boundary points. This avoids a rather large overhead of the full fac...
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