- Apr 05, 2013
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laurence authored
+ Move most of the octree searching functionality from triSurfaceMesh into triSurfaceSearch. Much of it was duplicated anyway. + Add triSurfaceRegionSearch, which constructs an octree for each region in a surface and performs searches on specified regions only.
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- Mar 27, 2013
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laurence authored
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- Mar 26, 2013
- Mar 21, 2013
- Mar 15, 2013
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laurence authored
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laurence authored
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laurence authored
+ Change && to ||, as if a face is small the area calculation can differ on opposing processors + Do not calculate transform with NOORDERING
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laurence authored
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laurence authored
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laurence authored
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laurence authored
+ Make intersection and nearest functions functors. This makes adding different intersection and nearest routines easier. + treeDataPrimitivePatch takes its tolerance as a constructor argument + Make treeDataTriSurface a typedef of treeDataPrimitivePatch
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- Mar 01, 2013
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laurence authored
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- Feb 27, 2013
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laurence authored
If geometricTestOnly is set to true then edges will not be marked as region edges, only as internal or external edges. If there are any edges still marked as regions then this is because they are non-manifold.
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- Feb 12, 2013
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laurence authored
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- Feb 08, 2013
- Feb 07, 2013
- Feb 06, 2013
- Feb 05, 2013
- Feb 01, 2013
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laurence authored
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- Jan 30, 2013
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laurence authored
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- Jan 29, 2013
- Jan 28, 2013
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laurence authored
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