ENH: runTimePostProcessing - added option to draw axes
Examle usage: // Optional axes dictionary // Note: axes not vivible by default for backwards compatility axes { visible yes; colour (0 0 0); fontColour (0.7 0.7 0.7); fontSize 30; lengthFactor 0.2; }
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Hi @andy, the feedback received from usage is good, however we would need functionality to relocate the axis to something in visible area (instead of default origin) according to camera orientation. Can you please add this feature?
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