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  • Mark OLESEN's avatar
    BUG: face flips lost on foamToVTK faceZone output · 120e4a46
    Mark OLESEN authored
    - previously used an indirect patch to get the sampling locations,
      but this doesn't take account of the face flips. Now use
      the faceZone intrinsic for generating a properly flipped patch
      and provide the sampling locations separately.
    STYLE: adjust compatiblity header for surfaceMeshWriter