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mattijs authored
It was only looking for faces that were used in both endpoints but not actually checking whether they were indeed an edge (== consecutive vertex) in all faces. So if one face had an additional crossing edge and another didn't it would find more edgeFaces than the proper 'primitiveMesh::edgeFaces()' routine. This occasionally happened inside snappyHexMesh (e.g. motorBike tutorial)
mattijs authoredIt was only looking for faces that were used in both endpoints but not actually checking whether they were indeed an edge (== consecutive vertex) in all faces. So if one face had an additional crossing edge and another didn't it would find more edgeFaces than the proper 'primitiveMesh::edgeFaces()' routine. This occasionally happened inside snappyHexMesh (e.g. motorBike tutorial)
modifyMesh.C 20.11 KiB