- Nov 03, 2009
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Mark Olesen authored
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Mark Olesen authored
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Mark Olesen authored
- don't let automatic resize into integer overflow - avoid possible overflow in increment() StaticHashTable - fix erase()/++ as per HashTbl - might still be worth dropping it, but at least it'll be in better condition when it gets chucked!
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Mark Olesen authored
- the end iterators and canonicalSize are independent of the templated parameters, so move them to HashTblCore - this avoid allocating separate end iterator at all. end(), cend() return a iteratorEnd. iterator == iteratorEnd just checks for non-NULL pointer on iterator. The compiler should optimize most of it away.
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- Oct 31, 2009
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Mark Olesen authored
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Mark Olesen authored
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- Oct 30, 2009
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Mark Olesen authored
- fix off by one error in erase/increment code
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Mark Olesen authored
- iterators store pointers instead of references to the HashTbl. This lets us use the default bitwise copy/assignment - add empty constructor for iterators. It returns the equivalent to end(). This lets us do this: HashTbl<label>::iterator iter; // some time later iter = find(Value); - erase(const HashTbl<AnyType, Key, AnyHash>&) is now more generous. Only the Key type matters, not the hashing function.
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Mark Olesen authored
- for the hashTableTest3, it seemed to slow things down a bit loop 0 - Erased 100000 elements (size 2900000 capacity 4194304) 0.31 s loop 1 - Erased 100000 elements (size 2800000 capacity 4194304) 0.01 s loop 2 - Erased 100000 elements (size 2700000 capacity 4194304) 0 s loop 3 - Erased 100000 elements (size 2600000 capacity 4194304) 0 s loop 4 - Erased 100000 elements (size 2500000 capacity 4194304) 0.01 s loop 5 - Erased 100000 elements (size 2400000 capacity 4194304) 0 s loop 6 - Erased 100000 elements (size 2300000 capacity 4194304) 0 s loop 7 - Erased 100000 elements (size 2200000 capacity 4194304) 0 s loop 8 - Erased 100000 elements (size 2100000 capacity 4194304) 0.01 s loop 9 - Erased 100000 elements (size 2000000 capacity 4194304) 0.44 s loop 10 - Erased 100000 elements (size 1900000 capacity 4194304) 0.44 s loop 11 - Erased 100000 elements (size 1800000 capacity 4194304) 0.39 s loop 12 - Erased 100000 elements (size 1700000 capacity 4194304) 0.4 s loop 13 - Erased 100000 elements (size 1600000 capacity 2097152) 0.15 s loop 14 - Erased 100000 elements (size 1500000 capacity 2097152) 0.01 s loop 15 - Erased 100000 elements (size 1400000 capacity 2097152) 0 s loop 16 - Erased 100000 elements (size 1300000 capacity 2097152) 0 s loop 17 - Erased 100000 elements (size 1200000 capacity 2097152) 0.01 s loop 18 - Erased 100000 elements (size 1100000 capacity 2097152) 0 s loop 19 - Erased 100000 elements (size 1000000 capacity 2097152) 0.27 s loop 20 - Erased 100000 elements (size 900000 capacity 2097152) 0.2 s loop 21 - Erased 100000 elements (size 800000 capacity 1048576) 0.1 s loop 22 - Erased 100000 elements (size 700000 capacity 1048576) 0 s loop 23 - Erased 100000 elements (size 600000 capacity 1048576) 0 s loop 24 - Erased 100000 elements (size 500000 capacity 1048576) 0.12 s loop 25 - Erased 100000 elements (size 400000 capacity 524288) 0.04 s loop 26 - Erased 100000 elements (size 300000 capacity 524288) 0.01 s loop 27 - Erased 100000 elements (size 200000 capacity 262144) 0.02 s loop 28 - Erased 100000 elements (size 100000 capacity 131072) 0.02 s loop 29 - Erased 100000 elements (size 0 capacity 2) 0 s
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Mark Olesen authored
- The ideas as discussed in email - The speedup is really there. Before loop 0 - Erased 100000 elements: 3.82 s loop 1 - Erased 100000 elements: 11.45 s loop 2 - Erased 100000 elements: 19.46 s loop 3 - Erased 100000 elements: 27.73 s loop 4 - Erased 100000 elements: 38.74 s ^C After loop 0 - Erased 100000 elements (size 2900000 capacity 8388608) 0.01 s loop 1 - Erased 100000 elements (size 2800000 capacity 8388608) 0 s loop 2 - Erased 100000 elements (size 2700000 capacity 8388608) 0.01 s loop 3 - Erased 100000 elements (size 2600000 capacity 8388608) 0 s loop 4 - Erased 100000 elements (size 2500000 capacity 8388608) 0 s loop 5 - Erased 100000 elements (size 2400000 capacity 8388608) 0 s loop 6 - Erased 100000 elements (size 2300000 capacity 8388608) 0 s loop 7 - Erased 100000 elements (size 2200000 capacity 8388608) 0 s ...
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Mark Olesen authored
- rename to HashTable later when it is considered stable
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- Oct 22, 2009
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Mark Olesen authored
- Show Point Numbers as is_internal="1" and hook directly into a QT-checkbox and thus bypass modifying the reader state. - Same for Cache Mesh and Show Patch Names
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- Oct 19, 2009
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Mark Olesen authored
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Mark Olesen authored
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Mark Olesen authored
- note left utilities/mesh/advanced/collapseEdges/collapseEdges.C as-is. It looks suspicious, but the change was recent, so maybe it means something
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Mark Olesen authored
- removed/renamed one level of directories, not all constants are dimensioned global/dimensionedConstants -> global/constants/ global/dimensionedConstants/constants/* -> global/constants/ - formatting and doxygen cleanup - added degToRad() and radToDeg() inline functions (in mathematicalConstants) removed equivalent degToRad() from engineTime
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- Oct 18, 2009
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Mark Olesen authored
- apply scaleFactor (eg, mm->m) in PV3 reader - this looks better when overlaying with other objects - stop segfault when paraview exits without deleting readers first
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Mark Olesen authored
- remove patch/point text labels upon deletion - combined client/server plugin instead of separate .so files first experiment with adding panel decorations - directory reorganization
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- Oct 13, 2009
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Andrew Heather authored
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Andrew Heather authored
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- Oct 12, 2009
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mattijs authored
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- Oct 10, 2009
- Oct 09, 2009
- Oct 08, 2009
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mattijs authored
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Mark Olesen authored
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mattijs authored
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mattijs authored
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mattijs authored
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Mark Olesen authored
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Mark Olesen authored
Conflicts: src/autoMesh/autoHexMesh/trackedParticle/trackedParticle.H src/mesh/autoMesh/autoHexMesh/trackedParticle/trackedParticle.H src/mesh/blockMesh/blockMesh/blockMeshMerge.C src/postProcessing/functionObjects/field/streamLine/streamLineParticle.H
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Mark Olesen authored
- added subsetStrings and inplaceSubsetString - added class wordReListMatcher to wrap a match() for a UList<wordRe>
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- Oct 07, 2009
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Mark Olesen authored
- also sifted through code to find out why polySplineEdge is going wrong It doesn't seem to be a virtual/non-virtual issue, but appears to be an issue with how BSpline is solving for the new points.
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Mark Olesen authored
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